HUGE art… and really tiny scraps of strategy

How could I possibly resist a Shin Megami Tensei themed SRPG, the happy combination of two of my favourite things - tiny people waiting to be ordered around a large map and demon-infested 90's cyberpunk? And oh, that soundtrack! Hidehito Aoki's work on Majin Tensei's soundtrack is just superb, a sort of dark industrial goth rock via the SNES' soft-sounding … Continue reading HUGE art… and really tiny scraps of strategy

Night has fallen and the Foul are abroad!

The Lords of Midnight's manual opens with what ordinarily would be described as some self-important trumpet blowing: "Welcome to the World's first-ever Epic game..." it boldly declares, weary 21st Century eyes reflexively performing a well-practised roll at the sight of such easily ignored waffle. The thing is, between the game's advanced age (at the time … Continue reading Night has fallen and the Foul are abroad!

A fresh start in a new era… well, maybe

There's something about Langrisser Millennium, Masaya's 1999 entry in the long running SRPG series, that we need to make very clear very quickly: It's not like its older and infinitely better known tactical forebears by design, even going so far as to have the back of the box spell out this game's desire to be a new … Continue reading A fresh start in a new era… well, maybe

Students, statistics, and bloodthirsty beasts

In 1945 a mysterious black moon appeared in the sky and waves of mythical beasts - goblins, gorgons, naga, and worse - began to roam the land, their only goal to kill, without malice or anger, every human they could before they expired. It's now 1999. Humans have been erased from entire continents and the situation is … Continue reading Students, statistics, and bloodthirsty beasts