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Eldorado Gate Corner
Sakura Wars Corner
  • Sega Ages 2500 Series Vol. 20: Space Harrier II: Space Harrier Complete Collection
  • The Firemen 2: A flash in the pan
  • Moldorian: Context is everything
  • Densha de D Rising Stage: Wake me up before I go-go
  • The Firemen: Hot stuff
  • Sega Ages 2500 Series Vol.19: Fighting Vipers
  • Sengoku Turb: The way the future used to look
  • Salamander: Even better than the real thing
  • Chrono Cross: Where angels lose their way
  • Loving 21st century gaming like an 18th century furniture expert
  • Sega Ages 2500 Series Vol.18: Dragon Force
  • King’s Field Additional II: A dungeon and a dragon, a decade on
  • Soul Edge: The stage of history…
  • Wonder Project J2: Packed with personality—and problems
  • Densha de D Climax Stage: Railroad runabout
  • Resident Evil 4: Come back any time!
  • Sega Ages 2500 Series Vol.17: Phantasy Star Generation: 2
  • Titanic Mystery: A strange and soggy search
  • Sword and Fairy: Other RPGs wish they were this good
  • Akihabara Dennou Gumi Pata Pies!: Making a little go a long way
  • Z.O.E 2173 Testament: Fighting is a real pain in the IAS
  • Elemental Gearbolt: Arcade shooting in an RPG world
  • Dash de Lei-Lei: Dashstalkers
  • Chrono Trigger: If history is to change, let it change!

Category: _Strategy

Sega Ages 2500 Series Vol.18: Dragon Force
/Playstation 2, Sega, _Strategy

Sega Ages 2500 Series Vol.18: Dragon Force

You might notice something special about Sega Ages 2500 Vol.18: Dragon Force before you’ve even popped the disc into your PlayStation 2: … Continue reading Sega Ages 2500 Series Vol.18: Dragon Force

Z.O.E 2173 Testament: Fighting is a real pain in the IAS
/Game Boy Advance, Konami, _Strategy

Z.O.E 2173 Testament: Fighting is a real pain in the IAS

First impressions of Z.O.E. 2173: Testament, also known as Zone of the Enders: The Fist of Mars, aren’t what I’d call great. … Continue reading Z.O.E 2173 Testament: Fighting is a real pain in the IAS

Langrisser V: The end of legend
/Saturn, _RPG, _Strategy

Langrisser V: The end of legend

Well, this is it. “The End of Legend“, as Langrisser V‘s subtitle puts it. The conclusion, according to the eye catching … Continue reading Langrisser V: The end of legend

Langrisser IV: Langrisser 2+2
/Saturn, _RPG, _Strategy

Langrisser IV: Langrisser 2+2

Langrisser IV dared to reshape the remains of the well-intentioned misstep that came before it, cleverly polishing Langrisser III‘s unpopular albeit inventive … Continue reading Langrisser IV: Langrisser 2+2

Langrisser III: Throwing it all away
/Saturn, _Strategy

Langrisser III: Throwing it all away

After Der Langrisser made all that effort establishing the series’ most recognisable formula, Langrisser III then goes and throws most of what worked straight … Continue reading Langrisser III: Throwing it all away

Der Langrisser FX: A big game for a dead console
/PC-FX, _Strategy

Der Langrisser FX: A big game for a dead console

Der Langrisser FX appeared on the PC-FX in 1996, about two years after the game’s original Mega Drive debut as the … Continue reading Der Langrisser FX: A big game for a dead console

Langrisser: Descendants of the Light
/PC Engine, NCS, _Strategy

Langrisser: Descendants of the Light

A quick word of warning before we begin: All of the English interpretations of Japanese text found here are for … Continue reading Langrisser: Descendants of the Light

Elthlead: Before the beginning
/PC-88, NCS, _Strategy

Elthlead: Before the beginning

Langrisser begins here. Not with the 1991 Mega Drive game of the same name (released in the US as Warsong), but … Continue reading Elthlead: Before the beginning

Majin Tensei: HUGE art… and really tiny scraps of strategy
/Super Famicom, Atlus, _RPG, _Strategy

Majin Tensei: HUGE art… and really tiny scraps of strategy

How could I possibly resist a Shin Megami Tensei themed SRPG, the happy combination of two of my favourite things – tiny … Continue reading Majin Tensei: HUGE art… and really tiny scraps of strategy

The Lords of Midnight: Night has fallen and the Foul are abroad!
/ZX Spectrum, _Strategy

The Lords of Midnight: Night has fallen and the Foul are abroad!

The Lords of Midnight‘s manual opens with what ordinarily would be described as some self-important trumpet blowing: “Welcome to the … Continue reading The Lords of Midnight: Night has fallen and the Foul are abroad!

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