A sci-fi save ’em up

This sci-fi rescue 'em up by Lucasfilm - yes, that Lucasfilm - builds an entire game around one stunning technical achievement: Real time 3D flying within a fractal-generated landscape (and this is true 3D, not little tree>medium tree>big tree graphics running down the side of a palette-scrolling line of grey "road" fudging) on formats that … Continue reading A sci-fi save ’em up