DAY ONE "Dev diary". Tch. Sounds a bit... pompous, don't you think? All I'm doing is making a game, and that's... that's not the same as being a developer, somehow. In any case, this log serves two purposes: One, to put off actually starting this project for just a tiny bit longer because once I … Continue reading A dev diary
Category: /Commodore 64
A sci-fi save ’em up
This sci-fi rescue 'em up by Lucasfilm - yes, that Lucasfilm - builds an entire game around one stunning technical achievement: Real time 3D flying within a fractal-generated landscape (and this is true 3D, not little tree>medium tree>big tree graphics running down the side of a palette-scrolling line of grey "road" fudging) on formats that … Continue reading A sci-fi save ’em up