There's a lot to love about Radiant Silvergun: Treasure's good name alone conjures up warm thoughts of imaginative action and quality, but even when judged in its own little vacuum it's still a shmup that's hard not to like whether your first encounter with it is in arcades, on the Saturn, or via the Xbox 360 … Continue reading BE ATTITUDE FOR GAINS
Category: ESP
A grand[ia] old adventure
Studio Ghibli's Laputa: Castle in the Sky has a lot to answer for. I first saw that incredible film on plain old through-the-aerial TV as a child, back before I even knew there was a specific term for Japanese animation or that the cast of hand-drawn movies weren't obliged to burst into song at the … Continue reading A grand[ia] old adventure
Should you hope to survive, hold Baroque inside.
"This is the age of Great Heat.This is the world it destroyed." What if an angel gave you a gun and asked you to go forth and kill god with it? And then... What if you did what it had asked? It's only when you've been inexplicably returned to the surface of this shattered world … Continue reading Should you hope to survive, hold Baroque inside.
Barking mad
If my Radiant Silvergun abilities were written up in the style of a school report, I would cross my fingers and hope to be politely described as an "enthusiastic trier" - Kimimi can't do it, bless her, but she's a determined little soul. "Good effort", "Marked improvement", "Making progress", and all of those other affably … Continue reading Barking mad
Evolution: Eternal Dungeons
I remember first picking this up back in that almost surreal period when Neo Geo Pocket games were just those weird not-Game Boy games on store shelves instead of the ridiculously expensive collectibles they've sadly become (oh how I wish I'd bought Cotton!) and the Dreamcast was a shining beacon of modem-equipped hope: I had … Continue reading Evolution: Eternal Dungeons