Silkworm began its overlooked life as a 1988 arcade shmup by Tecmo but I've always known it better as an Amiga game, one of those mostly forgotten home ports that, like Rodland, seemed to be more popular on grey-shelled computers in Europe than it ever was in its native environment. If this was released today … Continue reading One game, two ways to play!
It's remarkable to think Captain Blood managed to stand out from the crowd in the late eighties, a time when alien menaces with laser cannons and planet hopping space adventures were considered such very ordinary gaming fodder it was actually quite refreshing to play anything that wasn't "inspired by" Space Invaders, Star Wars, or Aliens. The overuse of the genre … Continue reading Welcome to the age of the BIO-GAME
There are some temptations I can resist, but an Amiga RPG promising cyberpunk vampires enclosed in a box bearing the portrait of a man who is clearly bloodsucking sci-fi David Bowie is not one of them. What's that? It comes on twelve floppy discs? I don't care, all that disc swapping has got to be worth … Continue reading A cyberpunk gothic
There's a struggling creative inside me, and in all honesty they should probably stay there. Just when I think I've finally put my dreams of releasing a critically acclaimed bestseller to bed 3D Construction Kit comes along and says "Hey you, normal person - would you like to make a game? Would you like making … Continue reading World building
There's an expectation old arcade games will have an OK-ish port you already own, a decent port you'll have a realistic chance of buying if you're fond of the game in question, and a mythical best port spoken of in great reverence by people who will never own it, its existence only vaguely confirmed by … Continue reading Fairy tale floppies
Light sabres, flamethrowers, and restorative hi-tech nutrients fed through an IV line incorporated into bulky futuristic spacesuits. A rag-tag bunch of battle-hardened survivors of a past war and prodigious specialists picking their way through the dark. Out of control robots and bizarre creatures roaming the dark halls and abandoned rooms of an eerily quiet space … Continue reading In space no one can hear you walk into things
An ambiguously moody and "mature" adventure for 1994 Amigas/PCs featuring guns, violence, and sex starring a twenty-something guy in a trenchcoat? Spare me. Actually - please don't. While it's true to say Creative Reality's Dreamweb really does possess the usual checklist of supposedly grown-up subject matter and is unapologetic for the graphic nature of these … Continue reading Is this the real life, is this just fantasy?
I was utterly terrified of this game when it first hit home computers back in 1987: At the time this is what "realistic" looked like, a 3D space where monsters freely roamed the endless stone corridors, where violent aggressors could catch your party unawares and then swiftly turn them into a pile of bones, where … Continue reading Dungeon Master (not that sort of dungeon master, the other one)
Christmas will soon be upon us once again which for many means an awful lot of cooking things that won't get eaten, unwrapping socks ("I thought you might need some socks" is a phrase that has been said to me far too often, and by which I mean "More than zero times"), raiding the chocolate … Continue reading Kimimi’s Christmas survival guide
The entire Milky Way on a couple of floppy discs - how could anyone hope to resist that? I certainly couldn't, and that is why Frontier: Elite II took up an awful lot of my admittedly excessive computer gaming time as a kid, navigating the inky depths of space in search of fortune, glory, and … Continue reading A space diary from the Frontier