Welcome to the age of the BIO-GAME

It's remarkable to think Captain Blood managed to stand out from the crowd in the late eighties, a time when alien menaces with laser cannons and planet hopping space adventures were considered such very ordinary gaming fodder it was actually quite refreshing to play anything that wasn't "inspired by" Space Invaders, Star Wars, or Aliens. The overuse of the genre … Continue reading Welcome to the age of the BIO-GAME

In space no one can hear you walk into things

Light sabres, flamethrowers, and restorative hi-tech nutrients fed through an IV line incorporated into bulky futuristic spacesuits. A rag-tag bunch of battle-hardened survivors of a past war and prodigious specialists picking their way through the dark. Out of control robots and bizarre creatures roaming the dark halls and abandoned rooms of an eerily quiet space … Continue reading In space no one can hear you walk into things

Is this the real life, is this just fantasy?

An ambiguously moody and "mature" adventure for 1994 Amigas/PCs featuring guns, violence, and sex starring a twenty-something guy in a trenchcoat? Spare me.  Actually - please don't. While it's true to say Creative Reality's Dreamweb really does possess the usual checklist of supposedly grown-up subject matter and is unapologetic for the graphic nature of these … Continue reading Is this the real life, is this just fantasy?

Dungeon Master (not that sort of dungeon master, the other one)

I was utterly terrified of this game when it first hit home computers back in 1987: At the time this is what "realistic" looked like, a 3D space where monsters freely roamed the endless stone corridors, where violent aggressors could catch your party unawares and then swiftly turn them into a pile of bones, where … Continue reading Dungeon Master (not that sort of dungeon master, the other one)