Change is bad. And good. And necessary.

PlayStation cutscene 'em up Metal Gear Solid was a legend in its own lifetime, selling millions of copies worldwide and responsible for a huge shift in mainstream gaming's attitude towards how games could play and the sort of weighty subjects their plots could tackle. It made "stealth action" mainstream in a way Tenchu, released the … Continue reading Change is bad. And good. And necessary.

Before where it all began

I thought that title was the best way to sum up Resident Evil 0, the 2002 GameCube release that finally fused all the tank-controlled trappings of Capcom's survival horror trendsetter with the most notable gameplay systems from their earlier and oft-praised Famicom 1989 title Sweet Home, a balance the series had been trying to find … Continue reading Before where it all began