Eighting's singularly spinny series started life as the eye-catchingly unusual launch GBA game Kuru Kuru Kururin (Japan/EU only), followed up the year after with another exclusive for Nintendo's not-SNES handheld, Kururin Paradise (Japan only, this time). Kururin Squash! whirled into existence in 2004, the first console entry in the series and to date the final Kururin for anything at all, outside … Continue reading Right round like a helerin, baby
The warm earthy tones of this online-enabled GameCube RPG released in 2005 by Chunsoft may look like they're a world away from Phantasy Star Online's laser swords and bright colours but underneath the artistic design the two are, at least in spirit, closer than they may appear: Both were created primarily to be a console … Continue reading A home[land] away from home
PlayStation cutscene 'em up Metal Gear Solid was a legend in its own lifetime, selling millions of copies worldwide and responsible for a huge shift in mainstream gaming's attitude towards how games could play and the sort of weighty subjects their plots could tackle. It made "stealth action" mainstream in a way Tenchu, released the … Continue reading Change is bad. And good. And necessary.
I thought that title was the best way to sum up Resident Evil 0, the 2002 GameCube release that finally fused all the tank-controlled trappings of Capcom's survival horror trendsetter with the most notable gameplay systems from their earlier and oft-praised Famicom 1989 title Sweet Home, a balance the series had been trying to find … Continue reading Before where it all began
[A short note before we start: At the time of writing Final Fantasy: Crystal Chronicles is roughly seventeen years old and I feel fair game to discuss freely without dancing around any particular themes or plot points... however it's also just a few weeks away from receiving a HD "remaster" (try not to mind the … Continue reading An unforgettable adventure
Hey, tank controls! I know those! And having to choose between moving and shooting? That's just like most of my favourite Resident Evils (and the other one)! Just one question: How the heck do you make a good action game starring a slinky mercenary when you're using a control scheme that, fundamentally, isn't all that … Continue reading Dancing May Cry