[A quick word before we begin. There is no way to show honest screenshots of MadWorld without sharing some unpleasantly violent (albeit stylised) imagery so please keep that in mind before scrolling down the page] Imagine a game operating under similar circumstances to the movie Speed, only instead of keeping a bus moving above 50mph to … Continue reading “Mercurial drama queen hack”
The first time I played Switchblade II it would have been on its native format, the glorious Commodore Amiga 500, and I remember being enthralled by its unique "Japanese" look (we were all very much fumbling in the dark back then, grabbing incomplete VHS copies of whatever was available) - it was just like those cool arcade … Continue reading Nice one, Switchblade II!
If there's one thing that's a sure bet in old computer gaming, it's that any sword-carrying hero of a certain age will take part in an adventure that's suspiciously similar to but legally distinct from the sort undertaken by Ys' Adol Christin, sometimes even down to the lead character having the exact same flame-red hair. Zark … Continue reading Improving on somebody else’s homework
Thanks to the incredible influence of a certain blue hedgehog every company - every company - that wasn't Nintendo back in the Nineties was desperate to have a platforming mascot animal-ish character of their very own, usually a [Something] the [Something]. With attitude. And Konami's was Sparkster, the armour plated, rocket powered, tail swinging, opossum star of Rocket Knight Adventures. … Continue reading Rocket-powered platforming
I find unusual old games by now-famous developers absolutely irresistible - just look at Square's 1986 sci-fi computer game Cruise Chaser Blassty and tell me honestly that's not fascinating (if flawed) - which is why I had to snap up Quest's (yep, that's Tactics Ogre Quest) Famicom platformer Maten Douji, known in the US under its localised title Conquest of … Continue reading Good games have more than just good gameplay
From the instant you fall through the first stage's blossom-pink skies and into Jinmu Denshou's stripy world you know exactly what Big Club/Wolf Team's into-the-screen shooting PC Engine exclusive is going to be like - it's going to be like Space Harrier. As instantly recognisable as the visual style of Sega's arcade titan is few games ever dared … Continue reading Welcome to another fantasy zone – get ready?
More than a successful game, more than a phenomenon, Jordan Mechner's action-platformer Prince of Persia was so ubiquitous it simply was - and to question if any semi-popular console, computer, or handheld around in the early Nineties had its own version of the game was about as ridiculous as wondering if these machines needed some sort of screen to display … Continue reading The sands of time
For most of the world the Mega Drive as well as this Game Gear version of Ristar were released on the exact same day back in 1995 (PAL gamers sadly had a small gap between the two); a time when the Saturn and PlayStation were both a common sight in homes across the globe and everyone could … Continue reading Fresh takes on old favourites
PlayStation cutscene 'em up Metal Gear Solid was a legend in its own lifetime, selling millions of copies worldwide and responsible for a huge shift in mainstream gaming's attitude towards how games could play and the sort of weighty subjects their plots could tackle. It made "stealth action" mainstream in a way Tenchu, released the … Continue reading Change is bad. And good. And necessary.
If there's one thing I love, it's a good side-scrolling beat 'em up - and Knights of Valour 2: Nine Dragons is exactly that. Released by Taiwanese publisher/developer IGS in 2001 for their cart-based "PGM" arcade hardware (also used for none other than Cave's DoDonPachi DaiOuJou, Ketsui, and Espgaluda, albeit reworked into a single PCB rather than … Continue reading Good things come in red packages