I find unusual old games by now-famous developers absolutely irresistible - just look at Square's 1986 sci-fi computer game Cruise Chaser Blassty and tell me honestly that's not fascinating (if flawed) - which is why I had to snap up Quest's (yep, that's Tactics Ogre Quest) Famicom platformer Maten Douji, known in the US under its localised title Conquest of … Continue reading Good games have more than just good gameplay
From the instant you fall through the first stage's blossom-pink skies and into Jinmu Denshou's stripy world you know exactly what Big Club/Wolf Team's into-the-screen shooting PC Engine exclusive is going to be like - it's going to be like Space Harrier. As instantly recognisable as the visual style of Sega's arcade titan is few games ever dared … Continue reading Welcome to another fantasy zone – get ready?
More than a successful game, more than a phenomenon, Jordan Mechner's action-platformer Prince of Persia was so ubiquitous it simply was - and to question if any semi-popular console, computer, or handheld around in the early Nineties had its own version of the game was about as ridiculous as wondering if these machines needed some sort of screen to display … Continue reading The sands of time
For most of the world the Mega Drive as well as this Game Gear version of Ristar were released on the exact same day back in 1995 (PAL gamers sadly had a small gap between the two); a time when the Saturn and PlayStation were both a common sight in homes across the globe and everyone could … Continue reading Fresh takes on old favourites
PlayStation cutscene 'em up Metal Gear Solid was a legend in its own lifetime, selling millions of copies worldwide and responsible for a huge shift in mainstream gaming's attitude towards how games could play and the sort of weighty subjects their plots could tackle. It made "stealth action" mainstream in a way Tenchu, released the … Continue reading Change is bad. And good. And necessary.
If there's one thing I love, it's a good side-scrolling beat 'em up - and Knights of Valour 2: Nine Dragons is exactly that. Released by Taiwanese publisher/developer IGS in 2001 for their cart-based "PGM" arcade hardware (also used for none other than Cave's DoDonPachi DaiOuJou, Ketsui, and Espgaluda, albeit reworked into a single PCB rather than … Continue reading Good things come in red packages
I've loved Mad Stalker from the moment I stumbled upon the X68000 original while browsing Project EGG's wonderful selection of games, and snapping up the otherwise unpalatably expensive PlayStation remake through Japan's PlayStation Store for about the price of a large coffee only made me adore the game even more (do grab that digital offering … Continue reading Better late than never
Some game purchases are deliberate: That exciting new release eagerly preordered as soon as possible, the retro classic either carefully saved up for or patiently hunted down. Some are happy accidents: The unusual game you took a chance on, the surprise title thrown in to a larger package by a generous friend. And others just … Continue reading Runnin’ ‘n’ gunnin’
The late Eighties/early Nineties were a pretty good time to be the sort of kid who read encyclopedias for fun, grew crystal gardens in an old fish tank, and thought stargazing was a cool hobby: Kids like tha- OK, kids like me, could see a little something of ourselves in the most popular cartoons of … Continue reading Donatello is the best turtle
Graphically updating old games must feel a lot like being asked to nail custard to a wall: It's a lot of messy effort for all involved and by the end of it nobody's really happy with the way things turned out. Even the best-intentioned daub of next-gen polygonal polish can turn out badly - old … Continue reading Something old, something new, and one dragon who’s very blue