Something old, something new, and one dragon who’s very blue

Graphically updating old games must feel a lot like being asked to nail custard to a wall: It's a lot of messy effort for all involved and by the end of it nobody's really happy with the way things turned out. Even the best-intentioned daub of next-gen polygonal polish can turn out badly - old … Continue reading Something old, something new, and one dragon who’s very blue

The most powerful laser gun… IN THE UNIVERSE!

I've always been quietly fascinated by Zillion: Unmistakably eighties sci-fi anime anything is like catnip to me and a chance purchase the Zillion: Let it Rock! album - all massive synths and OVA credit roll vocals - decades late only confirmed that I'd wasted a lot of time missing out on something I was sure … Continue reading The most powerful laser gun… IN THE UNIVERSE!

“Inspired by” is not a dirty term

Graphically 1995 was all over the place, a turbulent time when "realistic" FMV games spanning multiple CD-ROMs would jostle for magazine space with pre-rendered 2D games on comparatively tiny cartridges, Game Boy games destined for use on a smeary green dot matrix display, and next-gen titles boasting fully texture mapped polygons. One style however was … Continue reading “Inspired by” is not a dirty term