Graphically updating old games must feel a lot like being asked to nail custard to a wall: It's a lot of messy effort for all involved and by the end of it nobody's really happy with the way things turned out. Even the best-intentioned daub of next-gen polygonal polish can turn out badly - old … Continue reading Something old, something new, and one dragon who’s very blue
This game is really special to me - which is a little odd, seeing as I've spent more time playing it in the past week than I have at any other point in the previous twenty-eight years. To me Star Wars Arcade sits at the very heart of my arcade gaming experience, stirring up fond … Continue reading When 900 years old you reach, look as good you will not.
Buying the home conversion of an arcade game back in the early nineties was a risky and unpredictable game affair: Entire stages may be skipped, less popular characters mysteriously absent, voice samples were more often than not thrown out at the earliest opportunity, and if a unique enemy or particularly large boss just wasn't going … Continue reading Better than the real thing
Sega's arcade/Dreamcast whack 'em up Dynamite Deka 2, also known as Dynamite Cop, also known as the sequel to an earlier arcade/Saturn bop 'em up that cannot be referred to by its once-official international title for expired licensing reasons, is a game determined to be the most everything it can possibly be. To a certain extent … Continue reading Soufflé samurai
I've always been quietly fascinated by Zillion: Unmistakably eighties sci-fi anime anything is like catnip to me and a chance purchase the Zillion: Let it Rock! album - all massive synths and OVA credit roll vocals - decades late only confirmed that I'd wasted a lot of time missing out on something I was sure … Continue reading The most powerful laser gun… IN THE UNIVERSE!
Graphically 1995 was all over the place, a turbulent time when "realistic" FMV games spanning multiple CD-ROMs would jostle for magazine space with pre-rendered 2D games on comparatively tiny cartridges, Game Boy games destined for use on a smeary green dot matrix display, and next-gen titles boasting fully texture mapped polygons. One style however was … Continue reading “Inspired by” is not a dirty term
With most of its rail shooter competition either dressed up in sci-fi clothing ready to shoot lasers at aliens and weave through asteroid belts or wearing a modern military theme, deploying fighter planes and helicopters to make everything coming towards you explode in a satisfying manner, Panzer Dragoon didn't have to do much more than … Continue reading First flight
It's something of an understatement to say PAL territories had it pretty rough for a very long time: Games often arrived late - if they ever arrived at all - and when they did they'd be visibly squished and run significantly slower than their cheaper, earlier, NTSC cousins. Final Fantasy started at VII here. The … Continue reading Sonic’s second sequel
Gaming history is littered with high profile rivalries, mighty companies locked in epic battles for the hearts and souls of players everywhere. Who can forget plucky young Sega taking on the all-conquering Nintendo? Or the time Sega fought against the unstoppable popularity and deep pockets of Sony? Or all those years Sega was engaged in … Continue reading Fashionably late
Videogames are still short on many things, but nobody could ever claim ninjas was one of them. Whether your preference is for action games, platformers, run 'n' guns, RPGs, or anything else there's virtually no genre in any era without a silent sword-wielding assassin hiding in there somewhere - not even cute kart racers dare … Continue reading Natural ninjas