"Oh don't you worry DISSIDIA 012 [duodecim] FINAL FANTASY" I say after the long (but appreciated) data install's just finished and I'm now going through the pre-game setup questions "I can still remember spending some time with the original... w-well over a, um, over a decade ago... I'm sure I'll be absolutely fine diving back … Continue reading Finding my style
Polygon Magic may not be the most famous developer you've ever heard of but the names of some of their better-known titles are probably hovering around the fringes of your gaming memory: They made psychic teen sad 'em up Galerians, Taito's arcade/PlayStation fighting game Fighters' Impact, and amongst other things were also responsible for the home … Continue reading ♪Beat♪ ’em up
Why Java Tea? Why would anyone think to associate Sega's big-headed and incredibly cute Saturn/ST-V fighting game Virtua Fighter Kids with a particular brand of soft drink? Well, why not? Games have a long and varied history of willingly collaborating with commercial consumables, from Chester Cheetah's 16-bit outings to the supposed Sonic-beating "interstellar cosmic dweller" … Continue reading It’s tea time!
If there's one thing you're likely to have heard about Human's (that's the Clock Tower people) sports-based kick 'em up it's that right at the very end of the single-player tournament mode your opponent strolls in disrespectfully late and immediately hoofs the referee into the scoreboard before launching into a relentless Taekwon-do'ing-your-face-for-real brawl. In the … Continue reading When normal is different
I have something of a slightly shameful gaming secret that needs bringing out into the open: I have a huge (and mostly undeserved) soft spot for Takara's 3D fighting game series, [Battle Arena] Toshinden. The original was one of my first Playstation purchases (I'm sure many other early adopters can say the same thing), and … Continue reading A classroom calamity