R-Type tried to say goodbye for the first time eighteen years ago, the PlayStation 2's R-Type Final intended to be one last hurrah for a relic of a bygone age. Two portable Tactics games came and went after that heartfelt farewell, but apart from that little experiment R-Type was considered a closed book. Or so we thought. The crowdfund-supported R-Type Final … Continue reading Review: R-Type Final 2
The DS' acronym-giving dual screens are good for many things, including holding the handheld book-style for some adventure gaming, ports of already unusual arcade games, and Sega being so very Sega - but if there's one genre they're definitely not made for, it's vertical shmups. That inescapable gap between the two screens creates an unplayable … Continue reading Dinky dual screen danmaku
Before we get stuck into this game's future it's worth taking a quick look at its past: Cotton: Fantastic Night Dreams was an arcade game first, Success' success followed by home ports to the PC Engine, PlayStation, Neo Geo Pocket Color as well as an even-better-than-the-real-thing semi-remake for Sharp's powerful X68000 home computer. After that … Continue reading Review: Cotton Reboot!
[You can blame the appearance of the adorable lilac border surrounding these images on my Galaxy Fraulein Yuna Collection UMD, which includes Ginga Fukei Densetsu Sapphire as a semi-relevant bonus. I did consider cropping them to only show the game, but to do so after that pack bothered to make such a rare game officially … Continue reading Going out with a bang
The PlayStation was home to all the games you'd expect from the leading format of the time: Glossy racing sims, more movie tie-ins than anyone could hope to keep up with, and an astonishing array of multi-disc RPGs with more FMV in them than we used to find in FMV games just one generation back. … Continue reading A fun day out for the whole family
Another day, another game set in the now scarily not-so-futuristic year of 20XX. Irem's Image Fight made its tate-orientated arcade debut back in 1988 with its first no-TV-tilting-required home counterparts arriving two years later, turning up on everything from the unstoppable NES and the wonderfully dinky PC Engine to the highest high-end Japanese computers of … Continue reading OF-1 Daedalus, GO!
Sometimes I love sitting down with a good old shmup like Batsugun; scouring the internet for the best scoring techniques and all the secret tricks they don't mention on the little arcade cabinet control panel strip, practising day and night until I know where enemies are coming from before they're even on the screen while … Continue reading Simple pleasures
Let's kick this off by dealing with the obvious elephant in the room: It takes nothing more than a quick glance at iS: internal section's sharp lines, flat-shaded polygons, and abstract imagery all beautifully accompanied by a thumping techno soundtrack (courtesy of the incredibly talented Shinji Hosoe and Ayako Saso) and think of just one … Continue reading Welcome to the devil’s kaleidoscope
Micro Cabin's 1989 hit Xak: The Art of Visual Stage is perhaps most politely described as being "heavily inspired by" those early genre-defining Ys-es, with their own brand of blue-haired wandering hero Latok serving as a very capable stand-in for Adol's bright red bonce. Back in those days more than a few games would borrow … Continue reading She’s bouncy! She’s cute! She’ll kill anything that stands in her way!
If my Radiant Silvergun abilities were written up in the style of a school report, I would cross my fingers and hope to be politely described as an "enthusiastic trier" - Kimimi can't do it, bless her, but she's a determined little soul. "Good effort", "Marked improvement", "Making progress", and all of those other affably … Continue reading Barking mad