Silkworm began its overlooked life as a 1988 arcade shmup by Tecmo but I've always known it better as an Amiga game, one of those mostly forgotten home ports that, like Rodland, seemed to be more popular on grey-shelled computers in Europe than it ever was in its native environment. If this was released today … Continue reading One game, two ways to play!
There's a lot to love about Radiant Silvergun: Treasure's good name alone conjures up warm thoughts of imaginative action and quality, but even when judged in its own little vacuum it's still a shmup that's hard not to like whether your first encounter with it is in arcades, on the Saturn, or via the Xbox 360 … Continue reading BE ATTITUDE FOR GAINS
R-Type tried to say goodbye for the first time eighteen years ago, the PlayStation 2's R-Type Final intended to be one last hurrah for a relic of a bygone age. Two portable Tactics games came and went after that heartfelt farewell, but apart from that little experiment R-Type was considered a closed book. Or so we thought. The crowdfund-supported R-Type Final … Continue reading Review: R-Type Final 2
The DS' acronym-giving dual screens are good for many things, including holding the handheld book-style for some adventure gaming, ports of already unusual arcade games, and Sega being so very Sega - but if there's one genre they're definitely not made for, it's vertical shmups. That inescapable gap between the two screens creates an unplayable … Continue reading Dinky dual screen danmaku
Before we get stuck into this game's future it's worth taking a quick look at its past: Cotton: Fantastic Night Dreams was an arcade game first, Success' success followed by home ports to the PC Engine, PlayStation, Neo Geo Pocket Color as well as an even-better-than-the-real-thing semi-remake for Sharp's powerful X68000 home computer. After that … Continue reading Review: Cotton Reboot!
[You can blame the appearance of the adorable lilac border surrounding these images on my Galaxy Fraulein Yuna Collection UMD, which includes Ginga Fukei Densetsu Sapphire as a semi-relevant bonus. I did consider cropping them to only show the game, but to do so after that pack bothered to make such a rare game officially … Continue reading Going out with a bang
The PlayStation was home to all the games you'd expect from the leading format of the time: Glossy racing sims, more movie tie-ins than anyone could hope to keep up with, and an astonishing array of multi-disc RPGs with more FMV in them than we used to find in FMV games just one generation back. … Continue reading A fun day out for the whole family
Another day, another game set in the now scarily not-so-futuristic year of 20XX. Irem's Image Fight made its tate-orientated arcade debut back in 1988 with its first no-TV-tilting-required home counterparts arriving two years later, turning up on everything from the unstoppable NES and the wonderfully dinky PC Engine to the highest high-end Japanese computers of … Continue reading OF-1 Daedalus, GO!
Sometimes I love sitting down with a good old shmup like Batsugun; scouring the internet for the best scoring techniques and all the secret tricks they don't mention on the little arcade cabinet control panel strip, practising day and night until I know where enemies are coming from before they're even on the screen while … Continue reading Simple pleasures
Let's kick this off by dealing with the obvious elephant in the room: It takes nothing more than a quick glance at iS: internal section's sharp lines, flat-shaded polygons, and abstract imagery all beautifully accompanied by a thumping techno soundtrack (courtesy of the incredibly talented Shinji Hosoe and Ayako Saso) and think of just one … Continue reading Welcome to the devil’s kaleidoscope