Over the past few days I've been replaying my way through Zettai Zetsumei Toshi 3, the PSP exclusive sequel to Irem's great but questionably localised (and now sadly expensive) Raw Danger. It's a playable disaster adventure shot through with an unexpected dose of chilling realism, the game's opening transitioning from a conspicuously ordinary bus ride into the city … Continue reading A city with one street
Another day, another game set in the now scarily not-so-futuristic year of 20XX. Irem's Image Fight made its tate-orientated arcade debut back in 1988 with its first no-TV-tilting-required home counterparts arriving two years later, turning up on everything from the unstoppable NES and the wonderfully dinky PC Engine to the highest high-end Japanese computers of … Continue reading OF-1 Daedalus, GO!
Blast off and strike the evil Bydo Empire! It used to be all so very simple: You flew in from the left, everything else came in from the right, and both sides shot at each other until there was nothing left to shoot at. Shmups were proper games - games that put hairs on your … Continue reading There’s no atmosphere in space, and yet…
You could be forgiven for thinking that the company crossover game is a rite of passage for any esteemed software house, history's littered with them: Konami's Parodius, Sega's Fighters Megamix, Nintendo's evergreen Smash Bros. series, the self explanatory Namco Super Wars, Capcom vs SNK, SNK vs Capcom, and every other imaginable permutation of the above. … Continue reading Shuyaku Sentai Irem Fighter