Konami’s second go at first love

Tokimeki Memorial 2 is a lavish PlayStation exclusive experience, one where every event and cutscene has been crafted to the highest standards using vast quantities of spoken dialogue and premium quality artwork - no wonder it spans a frankly absurd five CDs. That's more than any of Squaresoft's chart-topping RPGs released around the same time, and … Continue reading Konami’s second go at first love

Cart-sized caving

Konami's Cave Noire is a wonderful Game Boy-sized roguelite, just the sort of thing for those moments when you're short on time but would still like to do something other than play another round of Tetris or whatever game the entire internet's fixated with this week. Much like the equally brilliant Shiren this is a turn-based adventure; every enemy movement, every … Continue reading Cart-sized caving

Rocket-powered platforming

Thanks to the incredible influence of a certain blue hedgehog every company - every company - that wasn't Nintendo back in the Nineties was desperate to have a platforming mascot animal-ish character of their very own, usually a [Something] the [Something]. With attitude. And Konami's was Sparkster, the armour plated, rocket powered, tail swinging, opossum star of Rocket Knight Adventures. … Continue reading Rocket-powered platforming

Change is bad. And good. And necessary.

PlayStation cutscene 'em up Metal Gear Solid was a legend in its own lifetime, selling millions of copies worldwide and responsible for a huge shift in mainstream gaming's attitude towards how games could play and the sort of weighty subjects their plots could tackle. It made "stealth action" mainstream in a way Tenchu, released the … Continue reading Change is bad. And good. And necessary.

Everything’s better with dragons

All early signs point to this 1987 Konami title being at best yet another The Legend of Zelda clone made with good intentions and inevitably poor execution: The lone hero, the overworld littered with some suspiciously deliberate rock formations, the black holes in south facing walls leading to monster-filled dungeons or new areas entirely - … Continue reading Everything’s better with dragons