The "After Armageddon" part of Mega CD exclusive After Armageddon Gaiden's title reflects the game's setting: Here demons rule the world, and have done for so long most humans are nothing more than naked livestock, kept in pens and incapable of mouthing anything more complex than meaningless animalistic sounds. The pre-made team of demons you control … Continue reading The odd one out
Category: /Mega CD
Canned games last longer
Sega Games Can Vol. 1 and 2 are two seemingly random assortments of Mega Drive games, both released on the same day in March 1994, exclusively for... the Mega CD? Now as we all know Sega have done this Mega Drive on Mega CD thing before: Sega Classics Arcade Collection (the pack with Golden Axe, Streets of Rage, etc. on it) as … Continue reading Canned games last longer
The sands of time
More than a successful game, more than a phenomenon, Jordan Mechner's action-platformer Prince of Persia was so ubiquitous it simply was - and to question if any semi-popular console, computer, or handheld around in the early Nineties had its own version of the game was about as ridiculous as wondering if these machines needed some sort of screen to display … Continue reading The sands of time
My kingdom for a compass
First impressions of Aisle Lord, a 1992 Mega CD exclusive by Wolf Team (creators of the Arcus series, El Viento, Final Zone, and plenty more), are nothing but positive: This dungeon crawling RPG's pre-title animated sequence is stuffed with a large variety of expressive scenes that almost fill the screen, introducing the game's heroes and … Continue reading My kingdom for a compass