Nintendo ushered in rumble-tastic gaming with the wonderful Star Fox 64 (or Lylat Wars, as we used to call it over here) in 1997 with Sony's PlayStation introducing the new all-in-one DualShock controller just a few months later, offering not only built-in battery-free vibrations but also two - two! - analogue sticks as standard, unknowingly defining the basic features and … Continue reading Let’s get ready to rhumble!
Category: Nintendo
A link to the past
This Super Famicom exclusive has the distinction of being the first to be directed by Eiji Aonuma, a name you may remember from his work on another little Nintendo series called... oh, what was it? Ah! The Legend of Zelda (Ocarina of Time onwards, as I'm sure you already know). Marvelous: Mouhitotsu no Takarajima is at heart … Continue reading A link to the past
The Mother of all fishing games
I love Sega Bass Fishing. That little Dreamcast game is everything other virtual fishing experiences are not. It's exciting for starters; its arcade roots allowing users to get straight to the best part of the whole soggy affair - teasing a hungry fish with your specially selected lure before hooking and then frantically reeling them … Continue reading The Mother of all fishing games
Gotta hack ’em all!
For an adventure game with such impressive development talent behind it - that'll be Red Entertainment (Sakura Wars, Galaxy Fraulein Yuna) and Creatures Inc. (Mother 3, manymanymanymany very good Pokémon spin-offs) - Japanese DS exclusive Project Hacker: Kakusei failed to do much more on release than exist in as unremarkably and inoffensively a manner as possible, quietly coming and going … Continue reading Gotta hack ’em all!
More of the same, please
What do you get when Hudson Soft, the developers of the Nectaris (AKA: Military Madness) series, are given the keys to Intelligent Systems' Famicom/Super Famicom/Game Boy Wars? Exactly what you'd expect. There's your little cluster of buildings. There are the enemy's. Each side has to shoot and shell their way across the map, soldiers taking … Continue reading More of the same, please
Super [Famicom] storytelling
At first glance, a second look, and even after skimming over a few screenshots, anyone interested in playing Heisei Shin Onigashima could reasonably assume this 1996 (Satellaview release, with some differences)/1997 (Nintendo Power service)/1998 (boxed retail cartridges shown above) two-part Super Famicom adventure game wasn't much more than a graphical overhaul of Nintendo's 1987 8-bit … Continue reading Super [Famicom] storytelling
Change is bad. And good. And necessary.
PlayStation cutscene 'em up Metal Gear Solid was a legend in its own lifetime, selling millions of copies worldwide and responsible for a huge shift in mainstream gaming's attitude towards how games could play and the sort of weighty subjects their plots could tackle. It made "stealth action" mainstream in a way Tenchu, released the … Continue reading Change is bad. And good. And necessary.
Flaming fantasy
Weirdly sexy battle princesses may be something of an overused cliché but at least Aisya, the leading lady in Mistwalker's Archaic Sealed Heat, begins the very first battle brandishing a sword and ornate rifle of her very own and isn't shy about using either, following the Ashelia B'nargin Dalmasca style of hands-on princessing as opposed … Continue reading Flaming fantasy
Someday, thou may recall this island…
"It was all a dream!" is usually the time-wasting rug-pull found at the unsatisfying end of a poor story, a twist designed to lazily excuse a tale that's gone off the rails or allow a writer to scratch a "what if" itch without causing any permanent damage to an established setting. The Legend of Zelda: … Continue reading Someday, thou may recall this island…
Gotta catch ’em all! (again)
I have to begin this post with an awkward confession: These days I can pretty much take or leave Pokémon games. There's nothing wrong with them - I'd never even jokingly suggest the series has unfairly earned the stratospheric levels of popularity it's enjoyed since 1996 - I just don't have the free time or … Continue reading Gotta catch ’em all! (again)