Second Siren lucky?

The first Siren was a divisive experience; praised by some, loathed by others, and I... well, it's probably best you read about it for yourself. But whether you view the original as an unflinchingly brutal nightmare played out within a dense tangle of plot or nothing more than a deeply unfair game loosely attached to a string of indecipherable … Continue reading Second Siren lucky?

Storytelling, strafing, and sci-fi

You may know Genki's 1996 PlayStation game Beltlogger 9 by its lengthier US title BRAHMA Force: The Assault on Beltlogger 9 or its subtitle-free European moniker, BRAHMA Force. A quick glance gives the impression we're about to inflict yet another slightly clunky Nineties first-person sci-fi shooter with all the usual trappings - weird controls, overly cube-like environments, and a plot … Continue reading Storytelling, strafing, and sci-fi

On the Famicom, no one can hear you scream…

For whatever reason this 1989 port of Enix's 1987 computer game Jesus: Kyofu no Bio Monster to Nintendo's Famicom was handled by King Records, who are best known in the field for publishing, erm, Jesus: Kyofu no Bio Monster on the Famicom. The game's a creepy sci-fi adventure crafted in an era-standard style with no biblical references whatsoever … Continue reading On the Famicom, no one can hear you scream…

Super [Famicom] storytelling

At first glance, a second look, and even after skimming over a few screenshots, anyone interested in playing Heisei Shin Onigashima could reasonably assume this 1996 (Satellaview release, with some differences)/1997 (Nintendo Power service)/1998 (boxed retail cartridges shown above) two-part Super Famicom adventure game wasn't much more than a graphical overhaul of Nintendo's 1987 8-bit … Continue reading Super [Famicom] storytelling