The first Siren was a divisive experience; praised by some, loathed by others, and I... well, it's probably best you read about it for yourself. But whether you view the original as an unflinchingly brutal nightmare played out within a dense tangle of plot or nothing more than a deeply unfair game loosely attached to a string of indecipherable … Continue reading Second Siren lucky?
You may know Genki's 1996 PlayStation game Beltlogger 9 by its lengthier US title BRAHMA Force: The Assault on Beltlogger 9 or its subtitle-free European moniker, BRAHMA Force. A quick glance gives the impression we're about to inflict yet another slightly clunky Nineties first-person sci-fi shooter with all the usual trappings - weird controls, overly cube-like environments, and a plot … Continue reading Storytelling, strafing, and sci-fi
Until a few days ago I hadn't played Siren - or Forbidden Siren as us PAL gamers called it - since it was new. Isn't that weird? I love horror games, and I love the PlayStation 2 - why wouldn't I have played this since 2004? Ah. I hadn't played Siren for almost two decades … Continue reading FFScinating
For whatever reason this 1989 port of Enix's 1987 computer game Jesus: Kyofu no Bio Monster to Nintendo's Famicom was handled by King Records, who are best known in the field for publishing, erm, Jesus: Kyofu no Bio Monster on the Famicom. The game's a creepy sci-fi adventure crafted in an era-standard style with no biblical references whatsoever … Continue reading On the Famicom, no one can hear you scream…
Let's get the one question on everyone's lips out of the way before we get started: Fans of dinosaurs - I'm sorry to say there are no terrible lizards at all in Falcom's only first-person dungeon crawler, Dinosaur. I know, I know. At least we'll always have Dino Crisis 2. The good news is this 2002 update of … Continue reading I have some bad news…
Ah, good old Phantasy Star Online. Everyone's played it on one format or another, or dabbled in one of its numerous spinoffs, or spent hours fussing over expensive outfits in the now internationally-available sequel. Been there, done that, evolved a funny-looking Mag and kicked Dark Falz in the chops at the end. But when was the last time any … Continue reading The 21st century RPG
For most of the world the Mega Drive as well as this Game Gear version of Ristar were released on the exact same day back in 1995 (PAL gamers sadly had a small gap between the two); a time when the Saturn and PlayStation were both a common sight in homes across the globe and everyone could … Continue reading Fresh takes on old favourites
Kuusou Kagaku Sekai Gulliver Boy (created by Oji Hiroi - of Sakura Taisen fame - and Toyoo Ashida, director of Vampire Hunter D and... you'll see) is Hudson Soft's RPG retelling of the TV series of the same name. Both the game (on PC Engine) and the show debuted in 1995, with this 1996 remaster … Continue reading Ninjas and pirates! NINJAS AND PIRATES!!
The DS' acronym-giving dual screens are good for many things, including holding the handheld book-style for some adventure gaming, ports of already unusual arcade games, and Sega being so very Sega - but if there's one genre they're definitely not made for, it's vertical shmups. That inescapable gap between the two screens creates an unplayable … Continue reading Dinky dual screen danmaku
At first glance, a second look, and even after skimming over a few screenshots, anyone interested in playing Heisei Shin Onigashima could reasonably assume this 1996 (Satellaview release, with some differences)/1997 (Nintendo Power service)/1998 (boxed retail cartridges shown above) two-part Super Famicom adventure game wasn't much more than a graphical overhaul of Nintendo's 1987 8-bit … Continue reading Super [Famicom] storytelling