Dungeon Master (not that sort of dungeon master, the other one)

I was utterly terrified of this game when it first hit home computers back in 1987: At the time this is what "realistic" looked like, a 3D space where monsters freely roamed the endless stone corridors, where violent aggressors could catch your party unawares and then swiftly turn them into a pile of bones, where … Continue reading Dungeon Master (not that sort of dungeon master, the other one)