For an adventure game with such impressive development talent behind it - that'll be Red Entertainment (Sakura Wars, Galaxy Fraulein Yuna) and Creatures Inc. (Mother 3, manymanymanymany very good Pokémon spin-offs) - Japanese DS exclusive Project Hacker: Kakusei failed to do much more on release than exist in as unremarkably and inoffensively a manner as possible, quietly coming and going … Continue reading Gotta hack ’em all!
What do you get when Hudson Soft, the developers of the Nectaris (AKA: Military Madness) series, are given the keys to Intelligent Systems' Famicom/Super Famicom/Game Boy Wars? Exactly what you'd expect. There's your little cluster of buildings. There are the enemy's. Each side has to shoot and shell their way across the map, soldiers taking … Continue reading More of the same, please
At first glance, a second look, and even after skimming over a few screenshots, anyone interested in playing Heisei Shin Onigashima could reasonably assume this 1996 (Satellaview release, with some differences)/1997 (Nintendo Power service)/1998 (boxed retail cartridges shown above) two-part Super Famicom adventure game wasn't much more than a graphical overhaul of Nintendo's 1987 8-bit … Continue reading Super [Famicom] storytelling
PlayStation cutscene 'em up Metal Gear Solid was a legend in its own lifetime, selling millions of copies worldwide and responsible for a huge shift in mainstream gaming's attitude towards how games could play and the sort of weighty subjects their plots could tackle. It made "stealth action" mainstream in a way Tenchu, released the … Continue reading Change is bad. And good. And necessary.
Weirdly sexy battle princesses may be something of an overused cliché but at least Aisya, the leading lady in Mistwalker's Archaic Sealed Heat, begins the very first battle brandishing a sword and ornate rifle of her very own and isn't shy about using either, following the Ashelia B'nargin Dalmasca style of hands-on princessing as opposed … Continue reading Flaming fantasy
"It was all a dream!" is usually the time-wasting rug-pull found at the unsatisfying end of a poor story, a twist designed to lazily excuse a tale that's gone off the rails or allow a writer to scratch a "what if" itch without causing any permanent damage to an established setting. The Legend of Zelda: … Continue reading Someday, thou may recall this island…
I have to begin this post with an awkward confession: These days I can pretty much take or leave Pokémon games. There's nothing wrong with them - I'd never even jokingly suggest the series has unfairly earned the stratospheric levels of popularity it's enjoyed since 1996 - I just don't have the free time or … Continue reading Gotta catch ’em all! (again)
This 1992 Japan-exclusive Game Boy game has to win the award for the most unhelpful and unsearchable title ever so if you're the one person who's somehow found this blog post in years to come: Hello! I hope your dystopian future is more the cool cyberpunk sort than the "Everyone works for Amazon" kind. Before … Continue reading X