Ah, good old Phantasy Star Online. Everyone's played it on one format or another, or dabbled in one of its numerous spinoffs, or spent hours fussing over expensive outfits in the now internationally-available sequel. Been there, done that, evolved a funny-looking Mag and kicked Dark Falz in the chops at the end. But when was the last time any … Continue reading The 21st century RPG
For most of the world the Mega Drive as well as this Game Gear version of Ristar were released on the exact same day back in 1995 (PAL gamers sadly had a small gap between the two); a time when the Saturn and PlayStation were both a common sight in homes across the globe and everyone could … Continue reading Fresh takes on old favourites
Royal Stone is the relatively unknown (and happily now Game Gear Micro'd) 1995 Japan-only SRPG spiritual sequel to an internationally available Game Gear SRPG you might have already played called Crystal Warriors. It's also really pretty, the perfect showcase of the handheld's oft-forgotten expanded colour palette that in the right hands makes Sega's machine so much more than … Continue reading Seriously cute
A shmup? Too intense. An RPG? Too long. A tactical game? Too much hard work. An action game? Ugh. I can barely keep my eyes open as it is. It's at times like this, when I'm feeling so very tired I can barely keep my eyes open, when I don't really want to play anything … Continue reading No sleep only games
Hidekazu Yukawa, once the Senior Managing Director at Sega, became the unlikely face of the Dreamcast during its Japanese debut after starring in an endearing TV commercial lamenting the company's struggles against the nigh-universal popularity of Sony's PlayStation. From that self-deprecating moment he would on to appear in other high profile advertising campaigns for Sega's … Continue reading The search for Sega’s treasure
As far as I'm concerned Sonic Jam is still the ultimate classic-style Sonic collection: All of the mainline Mega Drive titles are present and correct, and from those solid foundations we can go on to enjoy playing through delicately retouched layouts of each stage, time attack modes, or seamlessly add the later spin dash to … Continue reading Unfinished business (& Knuckles)
There are times when "Dreamcast" seems to be as much its own genre as it is the name of Sega's final console, a special category of GD-ROMs infused with a unique strand of unbound creativity where anything was possible; even a "life intervention game" like Roommania #203. Your one goal in this Japan-only slice of … Continue reading Renta[l room ]hero
Graphically updating old games must feel a lot like being asked to nail custard to a wall: It's a lot of messy effort for all involved and by the end of it nobody's really happy with the way things turned out. Even the best-intentioned daub of next-gen polygonal polish can turn out badly - old … Continue reading Something old, something new, and one dragon who’s very blue
This game is really special to me - which is a little odd, seeing as I've spent more time playing it in the past week than I have at any other point in the previous twenty-eight years. To me Star Wars Arcade sits at the very heart of my arcade gaming experience, stirring up fond … Continue reading When 900 years old you reach, look as good you will not.
Once upon a time Sega, in a moment of what can only be described as pure and perfect Seganess, decided to take their popular zombie-shooting arcade title The House of the Dead 2 and replace the lightguns with... keyboards. In arcades. And they did this on purpose. Against all odds, common sense, and frantic calls from investors … Continue reading Edutainment… OF THE DEAD!