When two very different genres collide…

Aconcagua¬†begins with a dramatic explosion sending a small passenger plane hurtling towards the¬†titular real-world mountain the game takes place on, which for the purposes of this 2000 PlayStation title is located within the fictional country of Meruza. This is a country where the people suffering under enforced military rule still harbour faint hopes of democratically-elected … Continue reading When two very different genres collide…

Second Siren lucky?

The first Siren was a divisive experience; praised by some, loathed by others, and I... well, it's probably best you read about it for yourself. But whether you view the original as an unflinchingly brutal nightmare played out within a dense tangle of plot or nothing more than a deeply unfair game loosely attached to a string of indecipherable … Continue reading Second Siren lucky?

“Inspired by” is not a dirty term

Graphically 1995 was all over the place, a turbulent time when "realistic" FMV games spanning multiple CD-ROMs would jostle for magazine space with pre-rendered 2D games on comparatively tiny cartridges, Game Boy games destined for use on a smeary green dot matrix display, and next-gen titles boasting fully texture mapped polygons. One style however was … Continue reading “Inspired by” is not a dirty term