The first Siren was a divisive experience; praised by some, loathed by others, and I... well, it's probably best you read about it for yourself. But whether you view the original as an unflinchingly brutal nightmare played out within a dense tangle of plot or nothing more than a deeply unfair game loosely attached to a string of indecipherable … Continue reading Second Siren lucky?
Until a few days ago I hadn't played Siren - or Forbidden Siren as us PAL gamers called it - since it was new. Isn't that weird? I love horror games, and I love the PlayStation 2 - why wouldn't I have played this since 2004? Ah. I hadn't played Siren for almost two decades … Continue reading FFScinating
Graphically 1995 was all over the place, a turbulent time when "realistic" FMV games spanning multiple CD-ROMs would jostle for magazine space with pre-rendered 2D games on comparatively tiny cartridges, Game Boy games destined for use on a smeary green dot matrix display, and next-gen titles boasting fully texture mapped polygons. One style however was … Continue reading “Inspired by” is not a dirty term
Videogames are still short on many things, but nobody could ever claim ninjas was one of them. Whether your preference is for action games, platformers, run 'n' guns, RPGs, or anything else there's virtually no genre in any era without a silent sword-wielding assassin hiding in there somewhere - not even cute kart racers dare … Continue reading Natural ninjas
The year is 1975. Phones - where they exist - are boxy plastic things tethered to walls by tightly coiled cable. Cars are rarely seen. An entire house will have one solitary TV within its walls, and the programmes it displays have to be watched when they're transmitted or missed forever. It's in this capsule … Continue reading Sony’s sunshine