HUGE art… and really tiny scraps of strategy

How could I possibly resist a Shin Megami Tensei themed SRPG, the happy combination of two of my favourite things - tiny people waiting to be ordered around a large map and demon-infested 90's cyberpunk? And oh, that soundtrack! Hidehito Aoki's work on Majin Tensei's soundtrack is just superb, a sort of dark industrial goth rock via the SNES' soft-sounding … Continue reading HUGE art… and really tiny scraps of strategy

The mobile police at home

The Super Famicom's rather plainly titled Kidou Keisatsu Patlabor game, um, Kidou Keisatsu Patlabor (from the same development team later responsible for the Saturn's Gundam Side Story trilogy) defies neat description. Much like the source material it's a game filled with enormous mechs more than capable of punching each other to bits yet fighting isn't always the answer, a game … Continue reading The mobile police at home

Super [Famicom] storytelling

At first glance, a second look, and even after skimming over a few screenshots, anyone interested in playing Heisei Shin Onigashima could reasonably assume this 1996 (Satellaview release, with some differences)/1997 (Nintendo Power service)/1998 (boxed retail cartridges shown above) two-part Super Famicom adventure game wasn't much more than a graphical overhaul of Nintendo's 1987 8-bit … Continue reading Super [Famicom] storytelling

Two siblings, a mysterious girl, and a monkey go on an adventure…

This 1996 Super Famicom RPG may have been published by Squaresoft but it's actually the work of a certain Sting Entertainment, the same developers behind many unusual titles over the past thirty years including the Dept. Heaven series (Yggdra Union, Knights in the Nightmare, etc.) and a rather atmospheric dungeon crawler called Baroque... And that … Continue reading Two siblings, a mysterious girl, and a monkey go on an adventure…