This 1996 Super Famicom RPG may have been published by Squaresoft but it's actually the work of a certain Sting Entertainment, the same developers behind many unusual titles over the past thirty years including the Dept. Heaven series (Yggdra Union, Knights in the Nightmare, etc.) and a rather atmospheric dungeon crawler called Baroque... And that … Continue reading Treasure Hunter G: Two siblings, a mysterious girl, and a monkey go on an adventure…
Category: /Super Famicom
Secret of Mana: And history repeats…
I tend to put game music on when I'm busy with dull household chores - sweeping floors and tediously dusting hard to reach corners to Alisia Dragoon's fantastic chiptunes or the epic choirs of Final Fantasy XIV's battle music makes for a mildly amusing contrast to the task at hand that helps to keep boredom … Continue reading Secret of Mana: And history repeats…
Shin Megami Tensei II: Divinity, demons, and decay
Shin Megami Tensei II is a game that asks many questions along the way to its epic climax but it all begins with just one: What happened to the world after the end of the first Shin Megami Tensei? "Nothing good" might be the best way to sum it up: Shin Megami Tensei II assumes the original … Continue reading Shin Megami Tensei II: Divinity, demons, and decay
Taekwon-do: When normal is different
If there's one thing you're likely to have heard about Human's (that's the Clock Tower people) sports-based kick 'em up it's that right at the very end of the single-player tournament mode your opponent strolls in disrespectfully late and immediately hoofs the referee into the scoreboard before launching into a relentless Taekwon-do'ing-your-face-for-real brawl. In the … Continue reading Taekwon-do: When normal is different
Front Mission Gun Hazard: Give peace a chance (even in action games)
It's not all that unusual for those important first sequels in an older series to go off in strange and unexpected directions, unceremoniously dumping previously unshakeable core rules while simultaneously shifting their focus towards something else entirely without even considering what such a huge change would feel like to those who enjoyed the original outing: … Continue reading Front Mission Gun Hazard: Give peace a chance (even in action games)
Bahamut Lagoon: The world is Square
What makes a Square game a Square game? It's not an easy a question to answer: This productive pre-Square-Enix period - something that now feels like an eternity ago - reaches as far back as 1984 and runs all the way through to 2003, with games on systems as diverse as the PC-88, Game Boy, … Continue reading Bahamut Lagoon: The world is Square