Taito's Densha de GO! series has often turned up in all sorts of places you wouldn't really think a train sim with a fondness for difficulty and rule-based realism would over the past twenty five years - arcades for starters. Nobody could seriously say the N64 was crying out for tightly scheduled locomotive action either. Or the Neo Geo … Continue reading Taito’s tiny trains
Category: Taito
Review: Densha de GO! Hashirou Yamanote Sen
Densha de GO! has always been as encouraging as it is exacting, and if anything this latest game in the series (also available on PlayStation 4) is even more so, making a real effort right from the start of its colourful intro to feel welcoming and accessible regardless of any feigned disinterest in the subject … Continue reading Review: Densha de GO! Hashirou Yamanote Sen
Love and timetables
Any public display of enthusiasm for trains immediately leaves a person wide open to ridicule: Whether taking joy in seeing a particular type pulling into a historic station, spending every free moment of all of your weekends crafting an intricate working model railway, or simply appreciating them as triumphant titans of transport, to admit you … Continue reading Love and timetables
Bubble bursting brilliance
Some puzzle games come and go so quietly most people won't realise they ever existed at all, some burn brightly, once, and then spend the next decade or two commanding almost comically high second-hand prices, and a rare few settle in for the long haul, puzzle series that become so ubiquitous it's difficult to imagine … Continue reading Bubble bursting brilliance
Sit down, shut up
It doesn't take a great amount of effort to have at least some surface-level information about a wide range of games these days: Trailers are highly polished, social media accounts tease upcoming releases with laser-guided precision, and while playable demos aren't quite ubiquitous there's still a real chance anything from the biggest blockbuster to the … Continue reading Sit down, shut up