Review: R-Type Final 2

R-Type tried to say goodbye for the first time eighteen years ago, the PlayStation 2's R-Type Final intended to be one last hurrah for a relic of a bygone age. Two portable Tactics games came and went after that heartfelt farewell, but apart from that little experiment R-Type was considered a closed book. Or so we thought. The crowdfund-supported R-Type Final … Continue reading Review: R-Type Final 2

I just think they’re neat

By the summer of 2000 the once pioneering PlayStation was a thoroughly decrepit six years old and now the ageing budget alternative to the glorious next-gen delights of Sega's online Dreamcast and Sony's own PlayStation 2. Like every other console before it the PlayStation was supposed to politely fade into obscurity, its remaining stock swiftly … Continue reading I just think they’re neat

Super [Famicom] storytelling

At first glance, a second look, and even after skimming over a few screenshots, anyone interested in playing Heisei Shin Onigashima could reasonably assume this 1996 (Satellaview release, with some differences)/1997 (Nintendo Power service)/1998 (boxed retail cartridges shown above) two-part Super Famicom adventure game wasn't much more than a graphical overhaul of Nintendo's 1987 8-bit … Continue reading Super [Famicom] storytelling